Detalhes, Ficção e final fantasy 7 remake



With the shift from the SNES to the next generation consoles, Final Fantasy VII became the first project in the series to use 3D computer graphics.[38] Developers initially considered overlaying 2D sprites on 3D backgrounds but decided to forgo pixel art entirely in favor of polygonal models.[64] Aside from the story, Final Fantasy VI had many details undecided when development began; most design elements were hashed out along the way. In contrast, with Final Fantasy VII, the developers knew from the outset it was going to be "a real 3D game", so from the earliest planning stage, detailed designs were in existence. The script was also finalized, and the image for the graphics had been fleshed out. This meant that when actual development work began, storyboards for the game were already in place.[quarenta] The shift from cartridge ROM to CD-ROM posed some problems: according to lead programmer Ken Narita, the CD-ROM had a slower access speed, delaying some actions during the game, so the team needed to overcome this issue.

Final Fantasy VII features more minigames than previously seen in the series, many of which are playable in the Gold Saucer theme park. Players can race Chocobos to earn prizes, and breed new Chocobo varieties that can traverse otherwise inaccessible parts of the map.

[quarenta] The pursuit of Sephiroth that formed most of the main narrative was suggested by Nomura, as nothing similar had been done in the series before.[24] Kitase and Nojima conceived AVALANCHE and Shinra as opposing organizations and created Cloud's backstory as well as his relationship to Sephiroth.[54] Among Nojima's biggest contributions to the plot were Cloud's memories and split personality; this included the eventual conclusion involving his newly created character of Zack.[24] The crew helped Kitase adjust the specifics of Sakaguchi's original Lifestream concept.[54]

More detailed and nuanced facial animations will lend additional depth to the characters’ journeys, especially as Cloud and his friends face down the destiny that awaits them at their story’s end.

Aeris Gainsborough, a flower girl from the Sector 5 Slums who befriends Cloud. Cloud's resemblance to someone she used to know mystifies Aeris, and she joins him and AVALANCHE on their quest to discover more about her heritage.

Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.

One of the game's major themes is identity, seen through the main protagonist Cloud and the main antagonist Sephiroth. Coping with physical and psychological trauma had Cloud assume the persona of his late mentor, Zack, leading to a deep confusion of the multiple personalities that inharmoniously coexist in his mind.

Initially, the re-release appeared on August 5, 2012 on the Square Enix Store, as a result of testing the sitio for the product's relaunch, though the product upon purchase was unusable, and Square Enix offered a refund and a free copy of the re-release to those who had bought it.[32]

The track has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series, final fantasy 7 remake which Uematsu agrees with.[37][71] Inspired by The Rite of Spring by Igor Stravinsky to make a more "classical" track, and by rock and roll music from the late 1960s and early 1970s to make an orchestral track with a "destructive impact", he spent two weeks composing short unconnected musical phrases, and then arranged them together into "One-Winged Angel", an approach he had never used before.[37]

Há criaturas e monstros de que regressam de maneira recorrente e que atuam tais como temas, contudo que nãeste unem ESTES jogos em termos narrativos do nenhuma forma.

Despite unforeseen obstacles forcing many changes to the plan, the three have made it inside Mako Reactor 5. Determined to make the second bombing operation a success, the group heads for the reactor's core.

Ifalna had told Gast Jenova, which Gast had mistaken as a Cetra, was in fact the "Calamity from the Skies" responsible for the Cetra's dwindled numbers. Jenova is a shapeshifting extraterrestrial organism that had arrived on a meteorite 2000 years ago, creating the large crater to the Planet's north pole. The creature had been sealed away by the last surviving Cetra, and it was from this geological stratum that Gast and his researchers had excavated its body 2000 years later.

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As the party searches for Sephiroth, you will explore the beautiful, expansive regions of the world and open up new areas to discover. Dig deeper into the world of FINAL FANTASY VII with rewarding side content and mini-games, plus various unique forms of transportation to navigate the world.

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